- Unreal Development Kit Beginner's Guide
- Richard Moore
- 171字
- 2025-03-31 04:25:59
BSP
The purpose of BSP is to greatly reduce the amount of work the game engine has to perform in real time—to draw polygons on the player's screen.
Why use BSP?
BSP is a great tool to block in your map with. BSP is often used to quickly create and test playable space.
Can I use static meshes to create my map without using BSP?
Yes. Although, you will need a 3D software application that supports UDK's plug-in, such as Autodesk Maya, 3Ds Max, XSI.
UDK CSG Operations for Brushes include the following:
- CSG Add
- CSG Subtract
- CSG Intersect
- CSG Deintersect
Dominance of static meshes
Static meshes are simply the models in your level. If you open up any UDK map, 90 percent of the map will be static meshes and the rest will be BSP brushes.
Brushes only, no static meshes
We can see only brushes used in the following image:

Brushes and static meshes
We can see both brushes and static meshes used in the following image:
