- Unreal Development Kit Beginner's Guide
- Richard Moore
- 210字
- 2025-03-31 04:26:03
Time for action – the builder brush and our first cube
At the center of your empty level is a red wireframe cube. This is the builder brush. Think of it as a rubber stamp. Whatever shape and size it is, that's the shape and size of the geometry that you're going to stamp down.
- Select the builder brush, then click on the CSG : Add button.
- This stamps a cube down into the world, as shown in the following screenshot:
- If you move the builder brush out of the way, you see that the cube stays in the 2D views. It appears as a blue wireframe box.
- Now select the blue additive brush in one of the 2D views and move it to the side.
- The checkerboard cube didn't move with it. When you modify existing the CSG, unreal requires you to rebuild for a simple cube move, which is pretty fast. But when you've got a whole level roughed-out in CSG, you wouldn't want unreal to pause and re-calculate all the time. Click on Build Geometry for Current Level, towards the top-right of the screen. You'll get some warnings, which are no big deal—that we'll discuss later—but the cube appears where it should appear.